Interior Plots are designed to be placed inside other structures, from something as simple as a lean-to shed, to vast multi-level complexes. Interior Plots have a footprint of 1x1.
They will snap to standard floor and foundation pieces, and can have wall pieces snapped to them. Interior Plot. When selected, Exterior Plots will appear as a square with a triangle shape on one edge, indicating the front of the Plot.
Interior Plots will appear as a rectangular floor and a back wall, indicating the space it will occupy. Exterior Plots have a pole on the right front corner, the style of which varies with plot type. Pointing at the pole will allow you to get information about the plot, and pointing at the ASAM Sensor will allow access to the Options Menu.
Interior Plots have a breaker box on the right side of their back wall, and use passive power. Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned. Residential plots have 3 levels they can achieve.
Getting to level 1 only requires a Settler to build it. This can take a few seconds or about 1 in-game week depending on Holotape options. The resident will upgrade their house to level 2 as long as it has power and there is enough food and water.
The same is required to upgrade from level 2 to level 3. Time taken to upgrade varies based on Holotape options. Level 1 houses will be makeshift and not make use of any electronics and contain minimal clutter. At this stage if a V. Level 2 houses will begin using lights so long as they have power , the clutter will increase and they will likely gain a door.
An Invisible Threat Growth and pollution is bringing about new illnesses and diseases. More Settlers and Building Types Additional unique settlers and building classes will help expand the possibilities of what you can do with your settlements. Download the Mod Chapter One The sequel to the acclaimed Fallout city-building simulator comes with an epic story, settlement gameplay overhaul, and much more. The Gunners have become a serious threat.
Gather your allies and fight to free the Commonwealth from their tightening grip. Our community knowledge-base has everything you need to know about the Sim Settlements 2. The Forums Ask questions, get help, make suggestions, report bugs, or learn how to mod and make Add-On packs.
Most of the time, no modding experience is needed! Buy Merch Wear the new badge with pride to celebrate the sequel! All profits are recycled back into the mod. Support Us Get access to a supporter Discord, a video shout-out, sneak peaks, merch discounts, and more! Looking for the old mods? In addition advanced industrial plot structures can and will increasingly impact Sim Settlements dynamic needs mechanic.
The overall idea of advanced industrial is to add more functionality, style of play options, and uniqueness to your Sim Settlements. However, advanced industrial is not a replacement for regular industrial - they are intended to work alongside each other. The regular industrial plot structures are designed to be used at any time throughout your playthrough. The advanced industrial plot come in the standard 2x2 plot size. Like every other Sim Settlements plot type, structures built at an advanced industrial plot will have the ability to upgrade to level 2 and level 3 versions.
However, unlike other plot types, advanced industrial plots have a branching upgrade model customization options at each upgrade level. For example, an upgrade options for one structure may not show up as available until another structure has reached a certain level.
Like every Sim Settlement plot type, advanced industrial plot structures will use more of your settlements resources as they upgrade food, water, defense, etc.
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